FIT3039 – Studio project 1
The principal development process focus of the unit will be on the social, legal and business context in which multimedia and games development companies must operate. You will work actively in teams on the development of a multimedia or games application or exhibit. Project teams will use project planning/management skills, and design and build a prototype of the project using appropriate software processes and methodologies. You will integrate multimedia, programming and technical knowledge in the development process. Requirements are fulfilled by the team producing an identified set of deliverables. The team must ensure that each deliverable is completed on schedule.
Faculty of Information Technology
Study level:
Undergraduate
Owning organisational unit:
Faculty of Information Technology
Credit points:
Programming Help
Offerings S1-01-CLAYTON-ON-CAMPUS
Location: Clayton
Teaching period: First semester Attendance mode: On-campus
S2-01-CLAYTON-ON-CAMPUS
Location: Clayton
Teaching period: Second semester Attendance mode: On-campus
Enrolment Rule
Prerequisite: (FIT2091 and (FIT2087 or FIT2098)) or (FIT2073 and FIT2096)
Open to exchange or study abroad students?
Chief Examiner(s)
CS Help, Email: tutorcs@163.com
Learning outcomes
On successful completion of this unit, you should be able to:
1. Develop a project management plan for delivering a multimedia/game application or product;
2. Create a game/multimedia application or product OR create a working prototype of a game/multimedia application or product;
3. Work collaboratively in a team environment;
4. Communicate project progress to stakeholders;
5. Document and report on project progress.
Teaching approach Active learning
Mr Josh Olsen
Email: Offering(s):
Applies to all offerings
Assessment summary
Supplementary assessment is not available for this unit. Check the supplementary assessments page for details about exemptions.
Assessment
A1: Project Plan (1st Semester Project) / Project Review (2nd Semester Project)
Project Plan/Project review Value %: 15
A2: Design Document
Design Document Value %: 15
A3: Major Project Delivery
Major Project Delivery Value %: 30
A4: Reflection & Progress
This assessment involves weekly check-ins and the creation of a reflection journal outlining the process taken to develop your project across the semester.
Value %: 40 Offering(s):
Second semester, Clayton, On-campus
A4: Reflection Journals
Reflection Journals
Scheduled teaching activities Studio activities
Total hours: 48 hours Offerings:
Applies to all offerings
Workload requirements Workload
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.
Learning resources Technology resources
There are no specific software requirements for this unit due to the varying nature of the projects chosen. After choosing your project you will be required to use the most appropriate development software.
Value %: 40 Offering(s):
First semester, Clayton, On-campus
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