FIT1033 – Foundations of 3D
This unit is an introduction to the techniques, frameworks and processes comprising 3D modelling and 3D imaging. Foundations of 3D aims to give students an understanding of 3D modelling by developing skills in 3D model creation for a variety of contexts, including 3D prototyping, 3D visualisation and 3D modelling for games and animation. Students will communicate their knowledge of 3D theory through the production of designs that demonstrate geometrical modelling, texture mapping, virtual lighting techniques, camera positioning, and rendering procedures.
Faculty of Information Technology
Study level:
Undergraduate
Owning organisational unit:
Faculty of Information Technology
Credit points:
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Offerings S2-01-CLAYTON-ON-CAMPUS
Location: Clayton
Teaching period: Second semester Attendance mode: On-campus
Requisites Prohibition
DIS1911 6 CP 3D design and visualisation
Open to exchange or study abroad students?
Chief Examiner(s) Dr Thomas Chandler
Email: Offering(s):
Learning outcomes
On successful completion of this unit, you should be able to:
1. Evaluate and assess techniques used in the 3D creation process;
2. Research, evaluate and implement 3D geometry, 3D texturing and 3D rendering techniques;
3. Develop and modify 3D models and 3D environments;
4. Design, create and detail 3D models and 3D scenes for diverse media.
Teaching approach Peer assisted learning
Assessment summary
In-semester assessment: 100%
Applies to all offerings
Assessment Assignment 1
Value %: 20
Assignment 2 Value %: 20
Assignment 3 Value %: 30
Studio Tests Value %: 30
Scheduled teaching activities Applied sessions
Total hours: 36 hours Offerings:
Applies to all offerings
Total hours: 12 hours Offerings:
Applies to all offerings
Workload requirements
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Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.
Learning resources Required resources
Autodesk® Maya® 2020 software will be provided on campus lab computers, and students are encouraged to register with the Autodesk Education Community for their own educational trial version of Autodesk® Maya® 2018 and related Autodesk software under the company’s terms and conditions. Please visit:
http://www.autodesk.com/education/home
Adobe Photoshop will be used in the labs for digital image and texture editing.
We will also be using Unity
Recommended resources
The following titles are available on reserve or through a short term loan through the Monash library. Please note that though these mainly general references. There is also a considerable collection of books for specific 3D studies (3D characters, architecture, lighting and texturing) available at the Monash Caulfield library.
The Art of 3-D : Computer Animation and Imaging / Isaac Victor Kerlow (various editions) The Art of 3-D : Computer Animation and Effects / Isaac Victor Kerlow (various editions)
Technology resources
Students may bring their own laptops to class, however they will need a copy of Autodesk® Maya® 2020 installed.
Availability in areas of study
Digital humanities Games design Games development Interactive media
Students will be importing their Maya scene to Unity (using a supplied file) and exporting a build from Unity
Regularly check Moodle for announcements.