EE450 Socket Programming Project
Spring 2024
Friday, April 26, 2024, 11:59PM
(Hard Deadline, Strictly Enforced)
The objective of this assignment is to familiarize you with UNIX socket programming. It is an
individual assignment and no collaborations are allowed. Any cheating will result in an
automatic F in the course (not just in the assignment). If you have any doubts/questions, post
your questions on D2L. You must discuss all project related issues on the Piazza discussion
forum. We will give those who actively help others out by answering questions on the Piazza
discussion forum up to 10 bonus points.
PROBLEM STATEMENT
Dormitory Reservation Systems are key for managing student housing efficiently. They help
organize room bookings, make finding and booking rooms easier, speed up the booking process,
and give useful information for making decisions. These systems make it easier and quicker for
students to find housing and for staff to understand which rooms are most wanted. This helps
manage room assignments better and respond faster to student needs, making sure everyone finds
a place to stay.
Security is very important too. It’s essential to make sure the system is safe by requiring usernames
and passwords. This stops people who are not students from booking rooms and keeps housing
available for actual students. So, building a safe, reliable, easy-to-use online booking system is
very important for our dormitory to work well.
For this project, you’ll make a simple dormitory booking system. We’ll divide the dormitory into
three types of rooms: Single Rooms, Double Rooms, and Suites, to keep things organized.
Students can look up if the type of room they want is available and book it if it is. They use a client
interface to reach the main dormitory server, which then connects with the specific section server
corresponding to a specific room type. Each section server has information on the rooms it handles.
The main server also checks the user’s identity.
● Client: The system features include checking if rooms are available and booking them,
with two types of clients: Guest and Member.
○ Members: can log in, search for room availability, and book a room.
■ Book a room, which will then decrease the room availability by 1 in the
backend server’s data structure (this change is only in the data structure
and not written back to the input file).
■ Members’ usernames and passwords are stored in a file named
“members.txt.”
○ Guests: can only search for room availability.
■ Users who skip the password input by pressing “Enter” will be treated as a
● Main Server (ServerM): Verifies the identity of the students and coordinates with the
backend servers.
● Backend Servers (Single (S), Double (D), Suite (U)): Store the information of a specific
room type.
This dormitory reservation system aims to provide a seamless and efficient process for students
seeking on-campus housing, ensuring a positive experience from search to reservation.
Figure 1: Illustration of the system
Source Code Files
Your implementation should include the source code files described below, for each component
of the system.
● Client: The name of this piece of code must be client.c or client.cc or
client.cpp (all small letters) and the header file (if you have one; it is not
mandatory) must be called client.h (all small letters).
● serverM (Main Server): You must name your code file: serverM.c or
serverM.cc or serverM.cpp (all small letters except ‘M’). Also, you must
include the corresponding header file (if you have one; it is not mandatory)
serverM.h (all small letters except ‘M’).
● Backend Servers S, D, U: You are required to create three distinct files,
choosing from the following naming conventions: ServerS.c, ServerS.cc,
ServerS.cpp or ServerD.c, ServerD.cc, ServerD.cpp or ServerU.c,
ServerU.cc, ServerU.cpp. The filename must utilize one of these formats,
substituting “#” with the specific server identifier (either “A” or “B”) to reflect
the server it represents, resulting in filenames like serverA.c, serverA.cc,
serverA.cpp, serverB.c, serverB.cc, or serverB.cpp (note that the name should
be entirely in lowercase except for the letter replacing “#”). If available, you
should also include a corresponding header file named server#.h, adhering to
the same naming rule for the “#” replacement. This ensures a clear, organized
naming structure for your code and its associated header file, if any.
Note: You are not allowed to use one executable for all four servers (i.e. a
“fork” based implementation).
Input Files
member.txt: contains encrypted usernames and passwords. This file should only be accessed by
the Main server.
single.txt: contains single room information categorized in roomcode, and number of the available
rooms. Different categories are separated by a comma. This file should only be accessed by the
Backend Server S.
double.txt: contains double room information categorized in roomcode, and number of the
available rooms. Different categories are separated by a comma. This file should only be accessed
by the Backend Server D.
suite.txt: contains suite room information categorized in roomcode, and number of the available
rooms. Different categories are separated by a comma. This file should only be accessed by the
Backend Server U.
Note: member_unencrypted.txt is the unencrypted version of member.txt, which is provided for
your reference to enter a valid username and password. It should NOT be touched by any servers!
DETAILED EXPLANATION
Phase 1: Bootup
Please refer to the “Process Flow” section to start your programs in the order of the main serverM,
server S, server D, server U, and two Clients. Your programs must start in this order. Each of the
servers and the clients have boot-up messages that must be printed on the screen. Please refer to
the on-screen messages section for further information.
When three backend servers (server S, server D, and server U) are up and running, each backend
server should read the corresponding input file (single.txt, double.txt, and suites.txt) and store the
information in a certain data structure. You can choose any data structure that accommodates your
needs. After storing all the data, server S, server D, and server U should then send all the room
statuses they have to the main server via UDP over the port mentioned in the PORT NUMBER
ALLOCATION section. Since the room statuses are unique, the main server will maintain a list of
room statuses corresponding to each backend server. In the following phases, you have to make
sure that the correct backend server is being contacted by the main server for corresponding room
statuses. You should print correct on-screen messages onto the screen for the main server and the
backend servers indicating the success of these operations as described in the “ON-SCREEN
MESSAGES” section.
After the servers are booted up and the required room statuses are transferred from the backend
servers to the main server, the client will be started. Once the client boots up and the initial boot-
up messages are printed, the client waits for the user to check the authentication, login, and enter
the room layout code.
Please check Table 3 and 4 Client on-screen messages for the on-screen message of different
events You should store the above room statuses. Once you have the book statuses list stored in
your backend server and send the book code list of each backend server to the main server, you
can consider phase 1 of the project to be completed. You can proceed to phase 2.
Phase 2: Log in and confirmation
In this phase, the client will be asked to enter the username and password on the terminal. There
are two types of clients: guest and member. A member can be authenticated by the Dormitory
Reservation System by inputting the member’s username and password. The client will encrypt
this information and forward this request to the Main server. The Main server would have all the
encrypted credentials (both username and password would be encrypted) of the registered users.
Still, it would not have any information about the encryption scheme. The information about the
encryption scheme would only be present on the client side. A guest can input the username while
skipping the password input, but a guest can only query the room status but cannot reserve a room.
The encryption scheme for member authentication would be as follows:
● Offset each character and/or digit by 3.
● character: cyclically alphabetic (A-Z, a-z) update for overflow
● digit: cyclically 0-9 update for overflow
● The scheme is case-sensitive.
● Special characters (including spaces and/or the decimal point) will not be encrypted or
A few examples of encryption are given below:
Example Original Text Encrypted Text
#1 Welcome to EE450! Zhofrph wr HH783!
#3 0.27#& 3.50#&
Constraints:
● The username will be of lower case characters (5~50 chars).
● The password will be case sensitive (5~50 chars)
A member client sends the authentication request to the main server over TCP connection. Upon
running the client using the following command, the user will be prompted to enter the username
and password. This unencrypted information will be encrypted at client side and then sent to the
main server over TCP. A guest client can skip the password authentication and directly login.
(Please refer to the on-screen messages)
Please enter the username:
Please enter the password (“Enter” to skip for guests):
Main server receives the encrypted username and password from the client. ServerM sends the
result of the authentication request to the client over a TCP connection. If the login information
was not correct/found:
(Please refer to the on-screen messages)
Please enter the username:
Please enter the password:
Failed login. Invalid username/password
After the successful login:
Welcome member/guest
Please enter the room layout code:
Multiple clients
In phase 2, Main server will have to receive requests from both the clients. For a server to receive
requests from several clients at the same time, the function fork() should be used for the creation
of a new process. Fork() function is used for creating a new process, which is called child process,
which runs concurrently with the process that makes the fork() call (parent process).
For a TCP server, when an application is listening for stream-oriented connections from other hosts,
it is notified of such events and must initialize the connection using accept(). After the connection
with the client is successfully established, the accept() function returns a non-zero descriptor for a
socket called the child socket. The server can then fork off a process using fork() function to handle
connection on the new socket and go back to waiting on the original socket. Note that the socket
that was originally created, that is the parent socket, is going to be used only to listen to the client
requests, and it is not going to be used for communication between client and Main server. Child
sockets that are created for a parent socket have the identical well-known port number IP address
at the server side, but each child socket is created for a specific client. Through using the child
socket with the help of fork(), the server can handle the two clients without closing any one of the
connections.
Phase 3: Forwarding request to Backend Servers
Phase 3A: Query
Both a member client and a guest client can query the current statues of a specific room layout.
Upon user input of a room code for a type and layout, the client is responsible for transmitting the
request to the server M (the Main server) via a TCP connection. The server M parses the received
roomcode to determine the appropriate destination server for request forwarding. Specifically,
when the roomcode commences with “S,” the request must be routed to Server S. Similarly, if the
roomcode initiates with “D,” the request is directed to Server D. In the event that the roomcode
originates with “U,” the request must be forwarded to Server U. All the valid book codes are
eligible for forwarding to their respective servers from the Server M via a UDP connection.
RoomCode from Client Source Server Destination Server
S146 Server M Server S
D111 Server M Server D
U211 Server M Server U
A111 Server M None
Phase 3B: Reservation
Only the member client can reserve a room. Each server will have a dedicated database file. This
file should be read only once at server startup to ensure that if a user reserves a room, the
corresponding book’s inventory count is updated accurately in the respective data structure and
must not be overwritten by reading the database file over and over. The updated room number will
be printed on the member client screen.
If a guest is requesting a reservation, a “permission denied” prompt will show on screen.
Phase 4: Reply
The corresponding room type server will check its input file and find the count of the requested
roomcode. If the count is greater than 0, then the respective server will reply to the main server
using UDP – “The requested room is available”. And if the count of the room is 0, then the server
will reply to the main server using UDP – “The requested room is not available”. It is also
possible that the roomcode entered by the client is not there in the system, in that case, the server
will respond with a message – “Not able to find the room layout”.
For a reservation request, after sending the reply to the main server the room type server will
decrement the count of the corresponding roomcode by 1 so that when a client requests a book a
second time, the availability is updated and correct. And at last, the main server will print the on-
screen message and will forward the reply from the room type server to the client using TCP. And
the client will print the on screen message which gives the availability of the requested roomcode.
See ON-SCREEN MESSAGES table for more details.
Extra credit:
In this section, we will enhance the security of this system by applying more powerful encryption
algorithms. You are encouraged to search the Internet for any existing security
encryption/decryption algorithms to substitute the simple character shifting method in Phase 2, or
you can even create some complicated methods as long as the transmitted message is not in
plaintext. If you use symmetric or asymmetric encryption with public/private keys, you can assume
they are known by the host and servers, and the keys can be hardcoded in the code.
To get full credit for this part, you are required to explain the algorithm with all details as well as
show an example of the original text and encrypted text in the Readme.txt file (you can create an
extra credit section), and you also need to provide clear instructions to tell graders how to compile
and execute the system using upgraded encryption algorithms. (For example, you can add an
argument to programs indicating which encryption protocol you are using, as shown in the sample
code below. Then in Makefile, you can create another entry — “make extra” to compile and run
the program using this more secure and complicated encryption/decryption algorithm.)
int main( int argc, char *argv[] ) {
if( argc == 1 ) {
printf(“no arguments, use character shifting protocol\n”);
else if( argc == 2 ) {
printf(“Using encryption protocol %s.\n”, argv[1]);
Process Flow/Sequence of Operations:
● Your project grader will start the servers in this sequence: serverM, serverS, serverD,
serverU, and two Clients in 6 different terminals.
● Once all the ends are started, the servers and clients should be continuously running unless
stopped manually by the grader or meet certain conditions as mentioned before.
Required Port Number Allocation
The ports to be used by the clients and the servers for the exercise are specified in the following
table (Major points will be lost if the port allocation is not as per the below description):
Static and Dynamic assignments for TCP and UDP ports.
Process Dynamic Ports Static Ports
serverS – UDP, 41000+xxx
serverD – UDP, 42000+xxx
serverU – UDP, 43000+xxx
serverM – UDP (with servers), 44000+xxx
TCP (with clients), 45000+xxx
clients 2 TCPs
NOTE: xxx is the last 3 digits of your USC ID. For example, if the last 3 digits of your USC ID
are “319”, you should use the port: 41000+319 = 41319 for the Backend-Server (A). It is NOT
going to be 41000319. Note that the serverM has only one UDP port. The same port is used to
connect to all the backend servers.
ON-SCREEN MESSAGES
Table 1. Backend-Server S/D/U on-screen messages
Event On-screen Messages
Booting up (Only while starting): The Server is up and running using UDP
on port
Sending the room status to Main Server: The Server has sent the room status to the
main server.
(a) Availability query
After receiving an availability request
from Main Server
The Server received an availability
request from the main server.
If the count of the room is greater than 0 Room
If the count of the room is 0 Room
If the room code is not in the system Not able to find the room layout.
After sending the results to Main Server The Server finished sending the response
to the main server.
(b) Reservation query
After receiving a reservation request
from Main Server
The Server received a reservation request
from the main server.
If the count of the room is greater than 0 Successful reservation. The count of Room
If the count of the room is 0 Cannot make a reservation. Room
not available.
If the room code is not in the system Cannot make a reservation. Not able to find the
room layout.
After sending the results to Main Server
(if the count of the room changes)
The Server finished sending the response
and the updated room status to the main server.
After sending the results to Main Server
(if the count of the room does not
The Server finished sending the response
to the main server.
Table 2. Main Server on-screen messages
Event On-screen Messages
Booting up: The main server is up and running.
Upon receiving the room
status from Server S/D/U
The main server has received the room status from Server
using UDP over port
using TCP over port
Upon sending an
authentication response to the
The main server sent the authentication result to the client.
After receiving the username
from the guest
The main server received the guest request for
using TCP over port
The main server accepts
Upon sending a guest
response to the client
The main server sent the guest response to the client.
(a) Availability request
Upon receiving the input from
the client for availability
The main server has received the availability request on Room
After forwarding the request
to Server
The main server sent a request to Server .
After receiving the result from
Server
The main server received the response from Server
using UDP over port
After forwarding the result to
the client
The main server sent the availability information to the client.
(b) Reservation request
Upon receiving the input from The main server has received the reservation request on Room
the client for the reservation
Error message (if the client is
a guest, not a member)
After sending an error
message to the client
The main server sent the error message to the client.
After forwarding the request
to Server
The main server sent a request to Server .
After receiving the result and
updated room status from
Server (if the count
of the room has been updated)
The main server received the response and the updated room
status from Server using UDP over port
After receiving the result from
Server (if the count
of the room does not change)
The main server received the response from Server
using UDP over port
After updating the room status The room status of Room
After forwarding the result to
the client
The main server sent the reservation result to the client.
Table 3. Member Client on-screen messages
Event On-screen Messages
Booting up(only while starting) Client is up and running.
Asking the user to enter the
Please enter the username:
Asking the user to enter the
Please enter the password:
Upon sending an authentication
request to Main Server
After receiving the result of the
authentication request from Main
Server (if the authentication
Welcome member
After receiving the result of the
authentication request from Main
Server (username does not exist)
Failed login: Username does not exist.
After receiving the result of the
authentication request from Main
Server (username does not exist)
Failed login: Password does not match.
Asking the user to input the room
Please enter the room code:
Asking the user to choose the
desired action
Would you like to search for the availability or make a
reservation? (Enter “Availability” to search for the
availability or Enter “Reservation” to make a
reservation ):
(a) Availability request
Upon sending an availability
request to Main Server
After receiving the response from
Main Server (the count is greater
The client received the response from the main server
using TCP over port
The requested room is available.
—–Start a new request—–
After receiving the response from
Main Server (the count is 0)
The client received the response from the main server
using TCP over port
The requested room is not available.
—–Start a new request—–
After receiving the response from
Main Server (room code is not in
the system)
The client received the response from the main server
using TCP over port
Not able to find the room layout.
—–Start a new request—–
(b) Reservation request
Upon sending a reservation
request to Main Serves
After receiving the response from
Main Server (the count is greater
The client received the response from the main server
using TCP over port
Congratulation! The reservation for Room
has been made.
—–Start a new request—–
After receiving the response from
Main Server (the count is 0)
The client received the response from the main server
using TCP over port
Sorry! The requested room is not available.
—–Start a new request—–
After receiving the response from
Main Server (room code is not in
the system)
The client received the response from the main server
using TCP over port
Oops! Not able to find the room.
—–Start a new request—–
Table 4. Guest Client on-screen messages
Event On-screen Messages
Booting up(only while starting) Client is up and running.
Asking the user to enter the
Please enter the username:
Asking the user to enter the
Please enter the password: (Press “Enter” to skip)
Upon continuing as a guest
TCP over port
After receiving the response from
Main Server
Welcome guest
Asking the user to input the room
Please enter the room code:
Asking the user to choose the
desired action
Would you like to search for the availability or make a
reservation? (Enter “Availability” to search for the
availability or Enter “Reservation” to make a
reservation ):
(a) Availability request
Upon sending an availability
request to Main Server server.
After receiving the response from
Main Server (the count is greater
The client received the response from the main server
using TCP over port
The requested room is available.
—–Start a new request—–
After receiving the response from
Main Server (the count is 0)
The client received the response from the main server
using TCP over port
The requested room is not available.
—–Start a new request—–
After receiving the response from
Main Server (room code is not in
the system)
The client received the response from the main server
using TCP over port
Not able to find the room layout.
—–Start a new request—–
(b) Reservation request
Upon sending a reservation
request to Main Serves.
After receiving the response from
Main Server.
Permission denied: Guest cannot make a reservation.
Example Output to Illustrate Output Formatting
Server S Terminal:
The Server S is up and running using UDP on port 41319.
The Server S has sent the room status to the main server.
The Server S received an availability request from the main server.
Room S146 is available.
The Server S finished sending the response to the main server.
Server D Terminal:
The Server D is up and running using UDP on port 42319.
The Server D has sent the room status to the main server.
The Server D received an availability request from the main server.
Room D111 is not available.
The Server D finished sending the response to the main server.
Server U Terminal:
The Server U is up and running using UDP on port 43319.
The Server U has sent the room status to the main server.
The Server U received a reservation request from the main server.
Successful reservation. The count of Room U211 is now 1.
The Server U finished sending the response and the updated room status to the main server.
Main Server Terminal:
The main server is up and running.
The main server has received the room status from Server S using UDP over port 44319.
The main server has received the room status from Server D using UDP over port 44319.
The main server has received the room status from Server U using UDP over port 44319.
The main server received the authentication for james using TCP over port 45319.
The main server sent the authentication result to the client.
The main server has received the availability request on Room S146 from james using TCP over
port 45319.
The main server sent a request to Server S.
The main server received the response from Server D using UDP over port 44319.
The main server sent the availability information to the client.
The main server has received the availability request on Room D111 from james using TCP over
port 45319.
The main server sent a request to Server D.
The main server received the response from Server D using UDP over port 44319.
The main server sent the availability information to the client.
The main server has received the reservation request on Room U211 from james using TCP over
port 45319.
The main server sent a request to Server U.
The main server received the response and the updated room status from Server U using UDP
over port 44319.
The room status of Room U211 has been updated.
The main server sent the reservation result to the client.
Client Terminal:
Client is up and running.
Please enter the username: james
Please enter the password: 2kAnsa7s
james sent an authentication request to the main server.
Welcome member james!
Please enter the room code: S146
Would you like to search for the availability or make a reservation? (Enter “Availability” to
search for the availability or Enter “Reservation