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FIT2087 3D character animation Monash University

FIT2087 – 3D character animation This unit builds upon the skills, techniques and theory introduced in FIT1033 Foundations of 3D and extends their research and skills in 3D character design and motion capture technologies for games and 3D animation. Students will be introduced to advanced techniques for character detailing (modelling and texturing) character animation (motion […]

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FIT2082 Computer science research project Monash University

FIT2082 – Computer science research project This unit builds upon FIT1041 and FIT2083 or FIT2084 and allows students to conduct an independent research project. Students will be assigned to one of the Faculty of Information Technology’s research groups, an academic supervisor and a research topic. Students may work on their project individually or in groups,

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FIT2073 Game design studio 1 Monash University

FIT2073 – Game design studio 1 This unit provides a foundation in the theoretical and practical principles of game design and game narrative structures in the games development process. Utilising the principles taught in this unit, students will be given the opportunity to design innovative game applications and implement the consequences of their decisions as

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FIT2032 Industry based learning Monash University

FIT2032 – Industry-based learning Students on placement participate full time in a defined, graduate level role during a 22-week placement period at established partners of the Faculty of Information Technology industry based learning program including major global companies, leading Australian companies and worldwide consultancies. The students on placement apply the knowledge, skills and practices of

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Map

// Implementation of the Map ADT #include #include #include #include #include #include “Map.h” struct map { * Creates a new map with the given number of cities * Assumes that `numCities` is positive Map MapNew(int numCities) { return NULL; * Frees all memory allocated to the given map void MapFree(Map m) { * Returns the

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COMP2521 23T2 Assignment 1

// COMP2521 23T2 Assignment 1 #ifndef MSET_STRUCTS_H #define MSET_STRUCTS_H // DO NOT CHANGE THE NAME OF THIS STRUCT struct node { int item; // DO NOT CHANGE/REMOVE THIS FIELD int count; // DO NOT CHANGE/REMOVE THIS FIELD struct node *left; // DO NOT CHANGE/REMOVE THIS FIELD struct node *right; // DO NOT CHANGE/REMOVE THIS FIELD

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COMP2521 23T2 Assignment 1

// Implementation of the Multiset ADT using a balanced BST // COMP2521 23T2 Assignment 1 #include #include #include #include #include “Mset.h” #include “MsetStructs.h” //////////////////////////////////////////////////////////////////////// // Basic Operations * Creates a new empty mset Mset MsetNew(void) { return NULL; * Frees all memory allocated to the given mset void MsetFree(Mset s) { * Inserts one of

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testMap

// Main program for testing the Map ADT #include #include #include #include #include “Map.h” void testSetName(void); void testInsertRoad(void); void testGetRoadsFrom(void); int main(int argc, char *argv[]) { testSetName(); testInsertRoad(); testGetRoadsFrom(); void testSetName(void) { Map m = MapNew(5); char name1[] = “sydney”; assert(strcmp(MapGetName(m, 0), “unnamed”) == 0); MapSetName(m, 0, name1); // Overwriting the name1 string with something

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