CS520 Assignment 3 IK System with Skinning
CS520 Assignment 3: Inverse Kinematics with Skinning Due Monday April 17, 2023, by 11:59pm Instructions In this assignment, you will implement skinning, forward kinematics (FK) and inverse kinematics (IK) to deform a character. The character is represented as an obj mesh. We provide ASCII files for skinning weights and skeleton data. Our starter code can […]
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