CIT593 M9 Introduction to C Instructions

CIT 593 – Module 09 Assignment
Introduction to C Programming
Table of Contents
Assignment Overview……………………………………………………………………………………………………..3 Learning Objectives………………………………………………………………………………………………………..3 Advice………………………………………………………………………………………………………………………….. 3 Getting Started……………………………………………………………………………………………………………….4
Codio Setup…………………………………………………………………………………………………………….. 4
Starter Code……………………………………………………………………………………………………………. 4 Problem 1 – Compare x86 Assembly to LC4 Assembly………………………………………………………..5 Overview…………………………………………………………………………………………………………………. 5 Requirements………………………………………………………………………………………………………….. 6 Problem 2 – Read from the Keyboard……………………………………………………………………………….. 7 Overview…………………………………………………………………………………………………………………. 7 Requirements………………………………………………………………………………………………………….. 7 Problem 3 – Read User Input and Format Output………………………………………………………………..8 Overview…………………………………………………………………………………………………………………. 8 Requirements………………………………………………………………………………………………………….. 8 Problem 4 – Functions and Pointers in C…………………………………………………………………………. 10 Overview……………………………………………………………………………………………………………….. 10 Requirements…………………………………………………………………………………………………………. 11 Problem 5 – Multi-File Development in C…………………………………………………………………………. 12 Overview……………………………………………………………………………………………………………….. 12 Requirements………………………………………………………………………………………………………… 14 Problem 6 – Header Files and Makefiles…………………………………………………………………………..15 Overview……………………………………………………………………………………………………………….. 15 Makefiles………………………………………………………………………………………………………………..16 Requirements………………………………………………………………………………………………………… 18 Problem 7 – Pointer Basics……………………………………………………………………………………………. 19 Overview……………………………………………………………………………………………………………….. 19 Your Task………………………………………………………………………………………………………………. 19 Requirements………………………………………………………………………………………………………… 19 Problems 8 and 9 – Debugging Basics……………………………………………………………………………. 20 Overview……………………………………………………………………………………………………………….. 20 Your Task………………………………………………………………………………………………………………. 20 Requirements………………………………………………………………………………………………………… 21 Submission…………………………………………………………………………………………………………………. 22 Where to put the files……………………………………………………………………………………………….22 Pre-Submission Test………………………………………………………………………………………………..22
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The Actual Submission……………………………………………………………………………………………. 22 Codio Submission………………………………………………………………………………………………22 Gradescope Submission……………………………………………………………………………………..22 Academic Integrity Agreement:…………………………………………………………………………….22
Grading………………………………………………………………………………………………………………………. 24 Important Notes on Plagiarism…………………………………………………………………………………. 24 Hints or FAQs……………………………………………………………………………………………………………… 25 Resources……………………………………………………………………………………………………………………26
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Assignment Overview
In this assignment, you will continue C programming. You will explore how The Stack works in the C language and also start learning how to debug C programs.
Learning Objectives
● Write a basic C program
● Analyze how variables are put on The Stack
● Create functional makefiles
● Debug programs using GDB
● Start early
● Ask for help early
● Donottrytodoitallinoneday
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Computer Science Tutoring
Getting Started
Codio Setup
Be sure to open Codio from the Codio Assignment page in Canvas.
Starter Code
We have provided a few files to get you started on this assignment. You will have to create additional files to complete this assignment.
program1.c
This is an example program which you will use to compare x86 assembly to LC4 assembly. Submit the unmodified version.
program7.c
This program will be used to help you explore how different variables appear on the stack. You will use this to fill out a spreadsheet as part of your submission.
program8.c
This is a program that has several bugs. You will need to debug the program using gdb.
program9.c
This is a program that has several bugs. You will need to debug the program using gdb.
This makefile is used to automate compiling the various programs in this assignment.
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Problem 1 – Compare x86 Assembly to LC4
Recall in assembly that performing I/O involved calling a TRAP. TRAP_PUTS writes an ASCII string out to the screen and TRAP_GETS reads in an ASCII string from the keyboard. In C, two functions that perform the same basic task (printing output to the screen and reading a string in from the keyboard). These functions are printf and scanf. They are actually “wrapper” functions, like the one you created in the last assignment, that invoke OS TRAPs to perform I/O on your behalf.
Let’s examine your first proper C program that does I/O and compile it on the Intel x86 (Codio runs on an Intel x86 processor). We won’t use LC4 because the functions printf and scanf don’t exist yet… you would have to write them! The C compiler we’ll use on the Intel x86 has many premade functions you are welcome and encouraged to use. So for this assignment, we will use the Intel x86 compiler called clang instead of our LC4 compiler lcc.
In Codio, open the starter program called program1.c and examine the following code: #include
int main() {
printf (“Hello World!\n”) ;
return (0) ; }
Open up a terminal window in Codio and compile the above code by typing the following:
clang program1.c –o program1
What does this mean?
clang is the name of our Intel x86 C compiler
program1.c is the name of the file you want to compile
-o program1 tells the compiler to name the output file as program1
This compiler will internally generate the assembly of your program1.c, but then automatically call the Intel x86 assembler and have it make the executable “object” file for you. So you don’t need to manually assemble the output file like you did in the last assignment.
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Now let’s run your program on the Intel x86. You would do that by typing in the name of the file directly into the terminal as follows:
./program1
If things went well, you should see output to the ASCII display ( the terminal window):
Hello World
Congratulations, your first C-program works! You’ve performed the most basic of C I/O: working with the ASCII display. All the same steps of a TRAP being called were done in the blink of an eye (privilege being elevated, vector table being called, trap subroutine being called, returning back to the user, etc), and your string is outputted on the ASCII display.
Recall that a compiler should take the high-level language and convert it to assembly. While clang does this step internally, it is possible to force it to show you the assembly it produces. Type in the following command:
clang -S program1.c
This will generate a file called program1.s. It will contain the x86 assembly for this program.
Open this file and you’ll see what the assembly language looks like for the Intel x86 ISA.
Next, re-compile this same program to our LC4 ISA, using the old LCC compiler. The only trouble is that LCC doesn’t have the stdio.h library, so open up the file and comment out the first line (#include ). Then type:
lcc program1.c
Even though our compiler doesn’t have the library, it will create the JSR for printf; it assumes you’ll make it someday and you’ll link it to create the final executable file. Open program1.asm and compare it to program1.s. Can you find the equivalent of the LC4’s JSR command in the program1.s file? Hint: look for the call to printf!
Requirements
● program1.cshouldcompileandprintHelloWorld
● The Makefile should contain a target for program1.c (already done for you)
● Be sure to restore program1.c to the original before submitting
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Problem 2 – Read from the Keyboard Overview
Let’s try reading from the keyboard. Make a new file called program2.c and type in the following C code:
#include
int main () {
char name [50] ;
printf (“What is your name? “) ;
scanf (“%s”, name) ;
printf (“Hello %s\n”, name ) ;
return (0) ;
Compile the above code by typing the following in the Codio’s terminal:
clang program2.c –o program2
Then run it & try it out:
./program2
A few things to notice about our program1 & program2:
● You didn’t have to implement printf and scanf. The assembly that implements these two functions is “linked” to your program (just like in the last assignment). You told the compiler to link them when you placed the line: #include at the top of your C source file.
● printfandscanfactuallystandfor”printformattedstring”and”scanformatted string”. What does “formatted” mean? Things like new-line characters are considered formatting information; they aren’t visible ASCII characters but rather instructions for how to “format” the output. Notice in program1 we said:
printf (“Hello World\n”) ;
The ‘\n’ character indicates to printf that you’d like a new-line inserted. There are others, e.g. ‘\t’ for tabs. The Resources section has a list of other “escape sequences”.
Requirements
● program2.cshouldcompileandruntheprogramtoreaduserinputandprinta formatted string.
● The Makefile should contain a target for program2.c (already done for you)
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Problem 3 – Read User Input and Format Output
Your (second edition) textbook, pages 485-490, does an excellent job explaining the details of
printf and scanf. Read these pages and try out the examples they give.
Once you have mastered the examples, implement the following program requirements in C
and place it in a file called program3.c:
1. Print “Welcome to CIT 593” to the ASCII display using printf, followed by a newline.
2. Ask the user to type their name, their HW1, HW2, HW3, HW4 scores, their midterm
grade, and their expected final exam grade using a single scanf statement (and not in a loop). Note that all scores are out of 100.0 not the random number of points in the various rubrics.
3. Have your program average the HW scores and compute their final weighted average (use the CIT 593 syllabus as your guide; consider the final project just another homework).
4. Display their statistics using this example format:
Name: Thomas
HW Average : 100.00% Midterm Grade : 100.00% Final Exam Grade : 100.00% Final Average : 100.00%
Notice the use of tabs, the alignment of the symbols, and number of decimal places. Make sure to compile your program often and test it before submitting program3.c.
Requirements program3.c MUST:
● print the welcome message followed by a newline character.
● Ask the user to type the name, their HW1, HW2, HW3, HW4 scores (out of 100.0 points), their midterm grade, and their expected final exam grade with a single scanf statement that does not exist in a loop.
○ You are not permitted to use any other function in the scanf family.
○ Each entry will be separated by a single space.
● Average the homework scores to compute the weighted homework average using the CIT 593 syllabus, and considering the final project to be another homework assignment.
● Display the results in the format described above, paying close attention to the use of tabs, alignment of colons, decimals, and percent sign, and the use of two decimal places.
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Problem 4 – Functions and Pointers in C
As you have learned well in the last assignment, functions in C are translated to Subroutines in Assembly that obey the use of The Stack. All implementations of C use The Stack to pass data/hold data/return data to and from functions in C. This is true for the Intel x86’s implementation of C as well.
In this section of the assignment, you’ll experiment with setting up functions in C and seeing how data is passed to and from the function.
Create a new file: program4a.c, and type the following program into it:
#include
void swap (int a, int b) {
int c = 0 ;
c = a ; /* swap values of a and b */ a=b;
printf (“a= %d\n”, a) ;
printf (“b= %d\n”, b) ;
return ; }
int main() {
int a = 5 ; int b = 10 ;
printf (“a= %d\n”, a) ;
printf (“b= %d\n”, b) ; swap (a, b) ;
printf (“a= %d\n”, a) ;
printf (“b= %d\n”, b) ;
return (0) ; }
Compile the program with clang and view the results. Do a and b swap values in the function swap? Do a and b swap values back in main?
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Code Help
Create a new file program4b.c, and copy and paste the program from program4a.c into this file. Then fix the program to perform the swap. You won’t need to add any lines of code to this file. Instead, you will only need to use pointers instead. You’ll want the variables inside swap to “point” to the variables in main instead of being copies (as they are in program4a).
Compile the program with clang and view the results. Do a and b swap values in the function: swap? Do a and b swap values back in main? Can you explain why? Drawing out the stack may help…
Obtain the template file CIT593_Assignment_C-Basics_spreadsheet.xlsx from Canvas. Download and open the file and pretend for a moment your program is running on the LC4, using the stack on the LC4 and the LC4’s register file. Show why these programs differ and explain that using the spreadsheet included.
You will upload the completed version of this spreadsheet (after completing Problem 7) to the root folder of your Codio workspace for submission.
Requirements
● program4a.cMUSTshowanincorrectswapofaandb
● program4b.cMUSTshowacorrectswapofaandbusingpointers
● You MUST show the stack as if it were run on the LC4 in the first tab of the template spreadsheet.
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Problem 5 – Multi-File Development in C
Often in C, we like to not work in one giant file! In fact, doing so is an anti-pattern in programming and considered a bad programming practice.
Much like you did in your previous assignment, you can separate functions from one another into separate files. This makes development of programs much easier when you have more than one programmer on a project. But it’s also a good way to set up a project in your own development environment, so we’ll do that here as well.
Create a new file called program5_swap.c, and place the first part of program4a.c inside it: #include
void swap (int a, int b) {
int c = 0 ;
c = a ; /* swap values of a and b */ a=b;
printf (“a= %d\n”, a) ;
printf (“b= %d\n”, b) ;
return ; }
Save the file and try to compile it using the following command:
clang program5_swap.c –o program5_swap
You’ll immediately get an error. Why? Because you don’t have a main function inside this file. Without a main function, the C program cannot start. But we have another option, try compiling with this command:
clang –c program5_swap.c
This should work properly (assuming your code is correct), and if you look in your folder you’ll see a new file called program5_swap.o. This new file is called a “partially compiled” object file. It is an object file, but it cannot run on its own because it doesn’t have a main function. This is just like your SUB_FACTORIAL.asm file in the last assignment after you modified it.
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program5_swap.o is also considered a library. It is a library of code with only one function, but now it is separate from the main function, so anyone can call it from their own program. If you can imagine, there is a library called stdio.o, which contains the implementation for printf and scanf, among other functions. It is just waiting for someone to link their program to it and call the functions that are within the library.
So, how do we link a program with program5_swap.o? Create the following file called: Program5.c and place the following contents:
#include
void swap (int a, int b) ;
int main() {
int a = 5 ; int b = 10 ;
printf (“a= %d\n”, a) ;
printf (“b= %d\n”, b) ; swap (a, b) ;
printf (“a= %d\n”, a) ;
printf (“b= %d\n”, b) ;
return (0); }
Notice that new line at the top:
void swap (int a, int b) ;
This is known as a function declaration, it tells the compiler all about the function swap: its return type, its name, and the type and order of its arguments. Now, the compiler could actually write the assembly for main, including the call to swap (packing the arguments properly on The Stack), even if swap did not yet exist (this is what your LCC compiler does!).
Save the file and try to compile it using the following command:
clang –c program5.c
You’ll see that program5.o gets created. It too is a “partially compiled” object file, because it contains the full assembly implementation of main, but it doesn’t contain the actual implementation of swap!
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Programming Help
We must now link the two .o object files together, which can be done by typing: clang program5_swap.o program5.o –o program5
This will finally produce program5, an executable object file that we can run by typing:
./program5
Try it now and make sure your program is properly linked together.
Requirements
● You MUST create the files described here with the correct contents, and your program MUST correctly compile.
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Problem 6 – Header Files and Makefiles Overview
Instead of placing declarations of the functions in the file with our main function, there is a better way to decouple the files a bit more. We can create a separate file called a “header” file.
A header file is a simple file that contains only function declarations. Let’s create one for our program5_swap.o library. Create a new file called program5_swap.h and add only this one line:
void swap (int a, int b) ;
Notice the extension .h, which stands for header. We are creating a simple header file. Copy the file program5.c and call it program6.c. Now, edit program6.c to be: #include
#include “program5_swap.h”
int main() {
int a = 5 ; int b = 10 ;
printf (“a= %d\n”, a) ;
printf (“b= %d\n”, b) ;
swap (a, b) ;
printf (“a= %d\n”, a) ;
printf (“b= %d\n”, b) ;
return (0); }
Notice that we put quotes around header files we create, and we use angled brackets < > for header files that come with our compiler.
Next, try compiling program6 with the following command: clang program5_swap.o program6.c –o program6
Notice inside program6.c, we didn’t need to put the function declaration, because it is contained inside program5_swap.h. The compiler will open this file (when it is compiling your program6.c) and substitute in the contents of the header file into your program6.c. Try running your program to be sure it is working properly:
./program6
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As you can see, the commands that make the compiler work get a bit cumbersome after a while. And the more files you create as part of a large project, the more difficult it becomes to manage all the compiling. So on Linux based systems, we use a utility that comes with Linux called make.
make is a simple utility that can automate some of our compiling duties. It even works with Java files; actually it works with any language – it’s language independent.
Open up the file Makefile from the starter code. Scroll down in the file to the line: program5: program5.o program5_swap.o
clang program5_swap.o program5.o -o program5
A Makefile is like a cookbook, it contains a recipe for how to create targets like program5. The red highlighted part before the colon, program5, is called the rule or target. The blue portion is called the recipe and it is the command to execute to make the target.
The items after the target and colon, program5.o program5_swap.o, are the target’s dependencies, the items that program5’s recipe depends upon. These things must exist before the recipe for the target can be run.
Let’s say the file program5_swap.o doesn’t exist. The make utility will look for the target program5_swap.o. So go ahead and look for that rule yourself:
program5_swap.o: program5_swap.c program5_swap.h
clang -c program5_swap.c
If the file program5_swap.o didn’t exist when we were trying to follow the program5 recipe, the make utility will recursively run the recipe for that target, following the recipe to make the file program5_swap.o first. Then it will go back to the program5 recipe and continue making it.
Try running it. From the terminal type:
make program5
The make utility automatically looks for a file named Makefile and looks inside that for the target you’ve typed: program5. It tries following the program5 recipe. If any of the prerequisite files (the dependencies) don’t exist, it will find the target for the missing dependency and follow the recipe for creating them. So it should run the program5_swap.o recipe if it doesn’t yet exist, before it follows the program5 recipe. Once it’s complete, you should have the file: program5 and you can then run it.
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The general format for a Makefile rule is as follows:
target: prerequisite
The recipe always exists on the next line shifted by a tab. Do not use spaces: make is an old utility and requires the tab character. If you uses spaces, make will complain about missing separators. Disable Soft Tabs in Codio if this keeps happening to you.
You can go target by target and run each of them. OR you can run the target at the top:
all: program1 program2 program3 program4a program4b program5 program6
This is called a “phony” target, because a file called “all” doesn’t actually exist (notice that the
recipe below does not create a file called all). Instead, if you type: make all
then the make utility will look for its prerequisite files: program1 program2, etc. and if it doesn’t find them, it will follow the recipes to make them. Try running this command now.
You should see it create all of the programs we’ve made so far: program1 through program6. It may also say they are “up to date” if no changes in the .c source files or the .h header files have occurred since the targets were created.
Next, type in:
make clean
The job of this phony target (as you will see if you look inside the Makefile) is to delete all the .o files. The .o files are necessary while you are compiling your program, but they aren’t needed when you are running your program. So this target deletes intermediate files when you wish to clean up your folder.
Lastly, if you type in:
make clobber
This phone target runs the clean recipe, and it also deletes the executable object files themselves! This just leaves your .c source files and .h header files behind. It’s handy if you just have too many files in your folder and you want to clean things up a bit. To bring them all back, simply type:
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And it will compile all your files fresh! Before you turn in your assignment, be sure to run make clobber and to turn in only the source and header files that remain! We will use your Makefile to regenerate your object files and test them accordingly.
Now that you understand rules, targets, and prerequisites; create a rule for program6. You can use program5’s rule as an example but there are some differences. Remember that program6.c depends upon program5_swap.h, so you’ll need to incorporate that into the prerequisite. Once you get the rule working, update the all and clobber rules accordingly
Requirements
● Most of the targets and recipes are provided in the starter code. They MUST still work when you submit.
● You MUST create the missing files with the appropriate contents as described above.
● You MUST create a rule for program6 with the appropriate dependencies and recipe.
● You MUST update the all and clobber rules for this new program.
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Problem 7 – Pointer Basics Overview
One of the starter code programs is program7.c. Examine the contents of the file, then compile this program and run it. You’ll see it prints out the actual memory addresses in The x86 Stack! They are in hexadecimal, so you’ll get a feeling for how the x86’s memory and its stack are organized.
Each time you run this program, your program will be given a different place in the x86’s data memory to use (this is called address space layout randomization; take 551 for more details!). So you’ll get different addresses each time you run it and that is completely normal.
You have three tasks to complete.
The first is that the second part of program7.c is incomplete; the print statements don’t actually print the values and memory addresses that they should. Using the first part of the program as an example, update these print statements to print out the things they are supposed to. “deref’ed” means “dereferenced”, it’s just shorthand.
The second task is to complete the spreadsheet that you worked on in Problem 4, which actually has two worksheets within it. Switch to the problem7 worksheet (at the bottom of the Excel window). You need to complete this second spreadsheet.
Use the output of the execution of your program (after you complete the first task) and reason through what must be on the stack and where it must be on the x86 stack. This is a little tricky, but the memory addresses will help you get a good picture of the Intel x86 stack!
One important compiler quirk to note is that it likes to put variables on addresses that end with 0 and 8. This is because it makes arithmetic easier. Therefore, you may find that some variables appear to have sizes that vary from run to run. Each type of variable takes the same amount of memory but because of this quirk, some variables may appear to take more space than expected. We do accept a few different values for some of the variables, but we do want you to think carefully about the sizes of each variable.
The last task is to update the Makefile. Add a rule to the Makefile to compile program7 and also add program7 to the clean recipe.
Requirements
● Add a target for program7 to your makefile, and include it in your