FIT2145 – Game prototyping
This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines. The studio environment will facilitate considerable peer interaction, in particular in the critique of game engines and the development of game prototypes.
The unit provides knowledge and skills, which students can apply within their game development projects in the third year studio project/s (FIT3039/FIT3040) and across all subsequent units.
Faculty of Information Technology
Study level:
Undergraduate
Owning organisational unit:
Faculty of Information Technology
Credit points:
Open to exchange or study abroad students?
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Requisites Prohibition
FIT3145 6 CP Game design studio 2
Not offered in 2023.
Learning outcomes
On successful completion of this unit, you should be able to:
1. Describe the games development pipeline as used in industry, including roles and development life cycles, and place into practice in the context of a game development project;
2. Critically analyse and research a game engine, then structure and present your findings to an audience;
3. Evaluate the appropriateness of a game engine to a specific game design brief;
4. Construct a basic game, using programming with a contemporary game engine;
5. Work collaboratively in a team environment.
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Teaching approach Active learning
Workload requirements Workload
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. The unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning and online engagement.
Learning resources Technology resources
Students will be required to deliver a game prototype using the Unity game engine. Unity is available for free download from the Unity website. This software will be made available to students in computer laboratories, however it is recommended that students have access to this software outside of scheduled class time for undertaking outside study and for ease of completing assessment.