FIT2073 – Game design studio 1
This unit provides a foundation in the theoretical and practical principles of game design and game narrative structures in the games development process. Utilising the principles taught in this unit, students will be given the opportunity to design innovative game applications and implement the consequences of their decisions as working game prototypes.
The combination of theory and practice in this unit is geared to equip students with the skills to not only design innovative games, but also to critique existing games and importantly new game ideas. The studio environment will facilitate considerable peer interaction, in particular in the design, communication, and critique of new game ideas. The unit provides knowledge and skills, which students can apply within their game development projects in the third year studio project/s (FIT3039/3040) and across all subsequent units.
Faculty of Information Technology
Study level:
Undergraduate
Owning organisational unit:
Faculty of Information Technology
Credit points:
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Offerings S1-01-CLAYTON-ON-CAMPUS
Location: Clayton
Teaching period: First semester Attendance mode: On-campus
Chief Examiner(s) Mr Josh Olsen
Email: Offering(s):
Applies to all offerings
Open to exchange or study abroad students?
Learning outcomes
On successful completion of this unit, you should be able to:
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Teaching approach Active learning
1. Construct a game narrative that expresses effective structure and mapping of plotlines and characters into interactive structures;
2. Design environments with clearly indicated game challenges (time and intrinsic stress involved) and game balancing;
3. Formulate a theoretical game design to a specific brief, implementing effective game narrative and balancing;
4. Constructively critique game designs based on understanding of good game design principles;
5. Work collaboratively in a team environment.
Assessment
A1: Building a Game World Value %: 15
A2: Detailing a Game Environment Value %: 15
A3: Major Game Design Project Value %: 40
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Scheduled teaching activities Seminars
Total hours: 12 hours Offerings:
Applies to all offerings
Studio activities
Total hours: 36 hours Offerings:
Applies to all offerings
A4: Reflection & Review Value %: 30
Workload requirements Workload
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.
Learning resources
Availability in areas of study
Games design Games development Interactive media
Recommended resources
There are no recommended texts for this unit, though links to online publications and PDFs and books relating to weekly material will be provided in the lecture and tutorial notes.
Technology resources
(For Clayton Campus ONLY) Please note: This is a bring your own device unit. You will be expected to bring a web-connected device (i.e., laptop or tablet) to class to access specialist software. The applications for your class can be accessed at the website move.monash.edu. For more information, visit monash.edu/move